Welcome to Kinetronix

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Kinect dance meets TRONTM duel — and it's really you in the game

Kinetronix station helps hospitality businesses capture and retain foot traffic. It turns ordinary floor space into a public arena for full body, contactless electronic duels. The station is compact, versatile and maintenance-free.

"Extremely popular"
– Adventure Science Center, Nashville

"10 out of 10. Adults love it!"
– MOXI, Santa Barbara

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Kinetronix is the world's first touch-free, motion-controlled augmented reality station for public gameplay.

Built on a new kind of AR called inverse augmented reality, it puts the real you into a virtual arena. Once inside, you jab and lean and jump to turn and speed and fly as you race and duel each other. Not only are you the controller, you are controlling you. Transforming the real you into live code opens up infinite possibilities. You, not a videogame character or an actor, become imbued with powers you invoke through your actual body. Despite only touching air, you maneuver with laser precision to beat increasingly difficult challenges – and your opponent. Hard games and lots of jumping attract a crowd and the entire space becomes the arena. This makes Kinetronix a natural fit for hospitality: it is social like sports, active like dance, touchless like air, and addictive like 80's arcades.

Science museums are embracing Kinetronix first as they encourage guests to experiment and play.

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Our value proposition:

For museum directors, who are looking for exhibits that increase visitor engagement and who are struggling to retain adult audiences (and to offer interactivity that is covid safe), Kinetronix is a touchless, compact, plug-and-play, zero maintenance, motion-controlled augmented reality station for public gameplay in science museums that results in guest engagement five to ten times better than the industry's most engaging exhibits*.

Unlike all other motion-controlled game stations which lack precision and are only a gimmick lacking engagement, Kinetronix' unique inverse augmented reality software 1) gives players laser precision control of the game, and 2) shows their likeness inside the 3D game worlds where they navigate and interact with each other through controlled stance, hand movements and jumping. This creates in players strong attachment to the game, resulting in fast-paced, very competitive, extremely engaging, sports-like gameplay with lots of movement that attracts onlookers and extends the impact of the station as far as it can be seen.

* Most engagements with a Kinetronix station range between 5 and 15 minutes, at times going over 60 minutes in off-peak hours (when other guests are not waiting for their turn to play); on weekends, a station is over 90% utilized with more than 100 people playing per day. Across the industry, "dwell times for highly engaging exhibits often last only 3–4 min" (source)

Our museum clients:

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Kinetronix games are made in a new kind of AR we call inverse augmented reality. For the first time, the true UX potential of 3D cameras is unlocked.

Regular augmented reality is when you hold a phone and game images are added to your camera view.

Inverse agmented reality is when the 3D camera looks at you and YOU are added into the game world.

The movies TRON™ and The Matrix™ were the first to describe a computer world augmented with real people; our Inverse AR technology has made the concept come to life.

Your guests will feel the rush in their body when they see themselves chasing their opponent and they will be shaken when they crash into a wall.

The excitement attracts a crowd who watches a live duel between two players like a sporting match — so much so that you can organize tournaments.

Fast paced action combined with playing against a live opponent makes Kinetronix game experiences always fresh — even during matches that last a long time.

All our games are made in Inverse Augmented Reality.

Our games are family friendly and designed to promote physical and emotional well being while improving focus and coordination.

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Speed of Light

A competitive, spectator, (retro) futuristic sport


Players are teleported into an electronic arena where they challenge each other much like the light bikes game from the epic 1980's movie TRON™. Bursting across the grid at a breakneck pace, competitors leave thunderous trails of light while making split-second manoeuvers to avoid their rivals.

(Forgive our stay-at-home recording, a video from a venue will be uploaded when we are all ready.)

Speed of Light is a set of three visually similar but gameplay-wise very different games: Race, Obstacles, and Battle (above).

In Speed of Light: RACE two players race breathlessly across race tracks of various difficulties, physically standing not far from each other but with their minds transported to the race grid across which their scanned bodies rush.

The touch-free controls are highly sensitive and precise. You can see they allow for extremely fast response times in this unedited solo racing gameplay video:

The game guides novice players to make sure they have a good experience. Click on the image to watch a video of a couple playing the game for the first time.

A separate high intensity Obstacle Course mode prepares the players for combat. It can be played by a single player or two players training independently at the same time, until they are ready for duel in the third and final game.

Simple or very difficult 3D race tracks can be developed by anyone using simple image editors like Windows Paint.

To add branding to the game, simply drop one or more logos as plain .jpg or .png files into a folder and the game will turn them into holograms displayed at the points that matter for the player the most -- checkpoints in the track marking the end of a segment.

Full Demo: https://vimeo.com/490094816

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Classic Arcades

Click to see our other games


Kinetic (Merriam Webster)
1 : of or relating to the motion of material bodies and the forces and energy associated therewith
2a : ACTIVE, LIVELY
2b : DYNAMIC, ENERGIZING

Tronic (Urban Dictionary)
Über-Awesome


“Inverse Augmented Reality is taking what is real and surrounding it with what is imaginary.

Vizikord places your real live image inside the computer generated world, where you do things with your whole body — solve puzzles, dance and make kaleidoscopic images to the beat and even make music. This allows you to use the screen, which normally takes the mind away from the body, to bring the experience back into the body — but now augmented with creative super powers!”

Contact

Contact us for specs and pricing:

Email: mihailo@kinetronix.com

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