Welcome to Kinetronix
Kinect dance meets TRONTM duel — and it's really you in the game
– Adventure Science Center, Nashville
"10 out of 10. Adults love it!"
– MOXI, Santa Barbara
Kinetronix is the world's first touch-free, motion-controlled augmented reality station for public gameplay.
Built on a new kind of AR called inverse augmented reality, it puts the real you into a virtual arena. Once inside, you jab and lean and jump to turn and speed and fly as you race and duel each other. Not only are you the controller, you are controlling you. Transforming the real you into live code opens up infinite possibilities. You, not a videogame character or an actor, become imbued with powers you invoke through your actual body. Despite only touching air, you maneuver with laser precision to beat increasingly difficult challenges – and your opponent. Hard games and lots of jumping attract a crowd and the entire space becomes the arena. This makes Kinetronix a natural fit for hospitality: it is social like sports, active like dance, touchless like air, and addictive like 80's arcades.
Science museums are embracing Kinetronix first as they encourage guests to experiment and play.
Our value proposition:
* Most engagements with a Kinetronix station range between 5 and 15 minutes, at times going over 60 minutes in off-peak hours (when other guests are not waiting for their turn to play); on weekends, a station is over 90% utilized with more than 100 people playing per day. Across the industry, "dwell times for highly engaging exhibits often last only 3–4 min" (source)
Our museum clients:
Kinetronix games are made in a new kind of AR we call inverse augmented reality. For the first time, the true UX potential of 3D cameras is unlocked.
Regular augmented reality is when you hold a phone and game images are added to your camera view.
Fast paced action combined with playing against a live opponent makes Kinetronix game experiences always fresh — even during matches that last a long time.
All our games are made in Inverse Augmented Reality.
Our games are family friendly and designed to promote physical and emotional well being while improving focus and coordination.
Speed of Light
Players are teleported into an electronic arena where they challenge each other much like the light bikes game from the epic 1980's movie TRON™. Bursting across the grid at a breakneck pace, competitors leave thunderous trails of light while making split-second manoeuvers to avoid their rivals.
(Forgive our stay-at-home recording, a video from a venue will be uploaded when we are all ready.)
Speed of Light is a set of three visually similar but gameplay-wise very different games: Race, Obstacles, and Battle (above).
In Speed of Light: RACE two players race breathlessly across race tracks of various difficulties, physically standing not far from each other but with their minds transported to the race grid across which their scanned bodies rush.
The touch-free controls are highly sensitive and precise. You can see they allow for extremely fast response times in this unedited solo racing gameplay video:
The game guides novice players to make sure they have a good experience. Click on the image to watch a video of a couple playing the game for the first time.
A separate high intensity Obstacle Course mode prepares the players for combat. It can be played by a single player or two players training independently at the same time, until they are ready for duel in the third and final game.
Simple or very difficult 3D race tracks can be developed by anyone using simple image editors like Windows Paint.
To add branding to the game, simply drop one or more logos as plain .jpg
or .png files into a folder and the game will turn them into holograms
displayed at the points that matter for the player the most --
checkpoints in the track marking the end of a segment.
Full Demo: https://vimeo.com/490094816
Tronic (Urban Dictionary)
“Inverse Augmented Reality is taking what is real and surrounding it with what is imaginary.
Vizikord places your real live image inside the computer generated
world, where you do things with your whole body — solve puzzles, dance
and make kaleidoscopic images to the beat and even make music. This
allows you to use the screen, which normally takes the mind away from
the body, to bring the experience back into the body — but now augmented
with creative super powers!”
Contact us for specs and pricing: