Welcome to Kinetronix

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Make your space alive!

Experience the augmented you

non-contact interactive exhibit for science museums

Kinetronix is the world's first motion-sensing game station that "teleports" players inside. Once you are beamed into the virtual world, you lean, twist, jump and jab air to interact with the game and each other: not only are you the controller, you are controlling you! The game is augmented with you, and you are augmented with superpowers you activate with your body – this experience is the purpose of Kinetronix. Superpowers need a challenge to have meaning; games provide the challenge, and challenges make people compete. This makes Kinetronix a natural fit for hospitality: a cross between a Kinect dance game and a TRON™ battle scene with guests as protagonists, it is social like sports, active like dance, touchless like air, and addictive like 80's arcades!

"Extremely popular"
– Adventure Science Center, Nashville

"Adults love it"
– MOXI, Santa Barbara

Our value proposition:

For museum directors, who are looking for exhibits that increase visitor engagement and who are struggling to retain adult audiences (and to offer interactivity that is covid safe), Kinetronix is a touchless, compact, plug-and-play, zero maintenance, motion-sensing gaming station for crowds in hospitality settings that results in guest engagement five to ten times better than the industry's most engaging exhibits*.

Unlike all other motion-sensing game stations which lack precision and are only a gimmick lacking engagement, Kinetronix' unique inverse augmented reality software 1) gives single and multiple players laser precision control of the game, 2) shows their likeness inside the 3D game worlds where they exercise their in-game powers through their body. This creates in players strong attachment to the game, resulting in fast-paced, very competitive, extremely engaging, sports-like gameplay with lots of movement that attracts onlookers and extends the impact of the station as far as it can be seen.

* Most engagements with a Kinetronix station range between 5 and 15 minutes, at times going over 60 minutes in off-peak hours (when other guests are not waiting for their turn to play); on weekends, a station is over 90% utilized with more than 100 people playing per day. Across the industry, "dwell times for highly engaging exhibits often last only 3–4 min" (source)

Our museum clients:

Kinetronix games are made in inverse augmented reality. For the first time ever, Kinect's – and similar 3D cameras' – true potential is unlocked.

Laser-like precision of Kinetronix virtual controls allows players to solve puzzles and race and battle each other, on the big screen, in front of live audience.

... the bigger the screen, the bigger the audience!

Augmented Reality is when you hold a phone and game images are added to your camera view.

Inverse Augmented Reality is when the 3D camera looks at you and YOU are added into the game world!

All Inverse AR games are second person games, or you-games.

The movies TRON™ and The Matrix™ were the first to describe a computer world augmented with real people; our Inverse AR technology has made the concept come to life.

Your guests will feel the rush in their body when they see themselves chasing their opponent and they will be shaken when they crash into a wall.

The excitement attracts a crowd who watches a live duel between two players like a sporting match — so much so that you can organize tournaments.

Fast paced action combined with playing against a live opponent makes Kinetronix game experiences always fresh — even during matches that last a long time.

All our games are made in Inverse Augmented Reality.

Our games are family friendly and designed to promote physical and emotional well being while improving focus and coordination.

Speed of Light

A competitive, spectator, (retro) futuristic sport!


Players are teleported into an electronic arena where they challenge each other much like the light bikes game from the epic 1980's movie TRON™. Bursting across the grid at a breakneck pace, competitors leave thunderous trails of light while making split-second manoeuvers to avoid their rivals.

(Forgive our stay-at-home recording, a video from a venue will be uploaded when we are all ready.)

Speed of Light is a set of three visually similar but gameplay-wise very different games: Race, Obstacles, and Battle (above).

In Speed of Light: RACE two players race breathlessly across race tracks of various difficulties, physically standing not far from each other but with their minds transported to the race grid across which their scanned bodies rush.

The touch-free controls are highly sensitive and precise. You can see they allow for extremely fast response times in this unedited solo racing gameplay video:

The game guides novice players to make sure they have a good experience. Click on the image to watch a video of a couple playing the game for the first time.

A separate high intensity Obstacle Course mode prepares the players for combat. It can be played by a single player or two players training independently at the same time, until they are ready for duel in the third and final game.

Simple or very difficult 3D race tracks can be developed by anyone using simple image editors like Windows Paint.

To add branding to the game, simply drop one or more logos as plain .jpg or .png files into a folder and the game will turn them into holograms displayed at the points that matter for the player the most -- checkpoints in the track marking the end of a segment.

Full Demo: https://vimeo.com/490094816

Classic Arcades

Click to see our other games!


Kinetic (Merriam Webster)
1 : of or relating to the motion of material bodies and the forces and energy associated therewith
2a : ACTIVE, LIVELY
2b : DYNAMIC, ENERGIZING

Tronic (Urban Dictionary)
Über-Awesome


“Inverse Augmented Reality is taking what is real and surrounding it with what is imaginary.

Vizikord places your real live image inside the computer generated world, where you do things with your whole body — solve puzzles, dance and make kaleidoscopic images to the beat and even make music. This allows you to use the screen, which normally takes the mind away from the body, to bring the experience back into the body — but now augmented with creative super powers!”

Contact

Contact us for specs and pricing:

Email: mihailo@kinetronix.com

© 2011-2021 Kinetronix
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