Welcome to Kinetronix


Make your space alive!

Machine that teleports people in motion inside a computer game

"Extremely popular"
– Adventure Science Center, Nashville

"Our most popular exhibit"
– MOXI, Santa Barbara

non-contact interactive experience for science museums

In the style of movies The Matrix™ and TRON™, our contact-free game station, Kinetronix, beams visitors into a virtual world where they interact with the game and each other via karate-like moves which activate their superhuman powers.

Hard challenges, exhilarating competition and friendly venue result in high engagement ranging on average between 5 and 15 minutes* from adults and children alike**, with even longer sessions off-peak, and often with onlookers; weekends see over 90% utilization, when more than 100 people per day play on a single station.

- "The Matrix" is a trademark of Warner Bros, "TRON" is a trademark of Disney

* Across the industry, "dwell times for highly engaging exhibits often last only 3–4 min" (source)

** Our games are made primarily for adults but they appeal equally across the age range; children as young as six play our games with great determination, sometimes for up to 90 minutes, building endurance, focus, coordination and spatial awareness

Kinetronix is the world's first inverse augmented reality gameplay station.

It is played single or in pairs, as if on a computer, except the players are "inside" the game and they play with their whole body, surrounded by spectators, and completely touch-free.

Kinetronix scans players with a 3D camera and “teleports” them inside the computer like in the movies The Matrix™ and TRON™. They see their real-world selves inside the 3D computer world and they explore and move around using just their body.

The highly sensitive virtual controls allow the players to solve puzzles and race and battle each other, on the big screen, with physical movement alone, in front of the live audience.

... the bigger the screen, the bigger the audience!

Augmented Reality is when you hold a phone and game images are added to your camera view.

Inverse Augmented Reality is when a special 3D camera looks at you and YOU are added into the game world!

The movies TRON™ and The Matrix™ were the first to describe a computer world augmented with real people; our Inverse AR technology has made the concept come to life.

Your guests will feel the rush in their body when they see themselves chasing their opponent and they will be shaken when they crash into a wall.

The guests play the games touch-free and they use their whole body to turn, speed, rush and jump over obstacles with high precision control where a split second decides. The excitement attracts a crowd who watches a live duel between two players like a sporting match — so much so that you can organize tournaments.

Fast paced action combined with playing against a live opponent makes Kinetronix game experiences always fresh — even during matches that last a long time.

(All our games are Inverse Augmented Reality, whether they are intense or lighthearted!)

Our museum clients:

Our value proposition:

For museum directors, who are looking for exhibits that stimulate interest in science and technology, but are struggling with the need to increase engagement across age groups (and offer interactivity that is covid safe), Kinetronix is the world’s first completely touch-free, full body gameplay station based on “inverse augmented reality” 3D camera technology that shows the players’ likeness inside the game and turns natural attraction to familiar computer games into a futuristic gameplay experience that attracts the attention of players and spectators.

Unlike mechanical interactive exhibits that are physical and social but offer limited replay value, are often large, and are expensive; unlike touch-screen exhibits that are compact and may offer more varied experiences but are used with little movement and in isolation; and unlike Xbox Kinect games which are physical but lack precision and are only a gimmick lacking engagement, the Kinetronix station, with its near zero footprint outside of the space for players to move, offers interaction that is physical, fast-paced, highly varied, highly engaging, very personal, and very social, motivating people to play over and over to compete with others or beat the record and make an entry into the hall of fame before a live audience – while giving them the chance to learn about the technology behind it and consider, in the words of one visitor, “why can’t other things work that way?”

Our games are family friendly and designed to promote physical and emotional well being while improving focus and coordination.

Speed of Light

A competitive, spectator, (retro) futuristic sport!

Players are teleported into an electronic arena where they challenge each other much like the light bikes game from the epic 1980's movie TRON™. Bursting across the grid at a breakneck pace, competitors leave thunderous trails of light while making split-second manoeuvers to avoid their rivals.

(Forgive our stay-at-home recording, a video from a venue will be uploaded when we are all ready.)

Speed of Light is a set of three visually similar but gameplay-wise very different games: Race, Obstacles, and Battle (above).

In Speed of Light: RACE two players race breathlessly across race tracks of various difficulties, physically standing not far from each other but with their minds transported to the race grid across which their scanned bodies rush.

The touch-free controls are highly sensitive and precise. You can see they allow for extremely fast response times in this unedited solo racing gameplay video:

The game guides novice players to make sure they have a good experience. Click on the image to watch a video of a couple playing the game for the first time.

A separate high intensity Obstacle Course mode prepares the players for combat. It can be played by a single player or two players training independently at the same time, until they are ready for duel in the third and final game.

Simple or very difficult 3D race tracks can be developed by anyone using simple image editors like Windows Paint.

To add branding to the game, simply drop one or more logos as plain .jpg or .png files into a folder and the game will turn them into holograms displayed at the points that matter for the player the most -- checkpoints in the track marking the end of a segment.

Full Demo: https://vimeo.com/490094816

Classic Arcades

Click to see our other games!

Kinetic (Merriam Webster)
1 : of or relating to the motion of material bodies and the forces and energy associated therewith

Tronic (Urban Dictionary)

“Inverse Augmented Reality is taking what is real and surrounding it with what is imaginary.

Vizikord places your real live image inside the computer generated world, where you do things with your whole body — solve puzzles, dance and make kaleidoscopic images to the beat and even make music. This allows you to use the screen, which normally takes the mind away from the body, to bring the experience back into the body — but now augmented with creative super powers!”


Contact us for specs and pricing:

Email: mihailo@kinetronix.com

© 2011-2021 Kinetronix
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